top of page
sj logo-final logo-10_edited.png
ux background.jpg

Role

Tool

Duration

UI/UX Designer

Figma

Photoshop

Illustrator

Pen & Paper

10/2021

The product:

We're currently developing a virtual tour app designed to bring art exhibitions from around the world to your fingertips. With countless exhibitions emerging globally, experiencing them all in person can be challenging. Our mission is to create a virtual space that allows art enthusiasts to appreciate and explore these exhibits from the comfort of their homes, anytime and anywhere.

3 vs 2 cover.jpg

Problem:

With hectic work schedules, people struggle to find time to visit distant art galleries and immerse themselves in the world of art.

The goal:

I want to create a virtual space app that can make everyone appreciate the art even at home, wherever and whenever.

research & ideation:

I conducted interviews and created empathy maps to understand the users I’m designing for and

their needs. A primary user group identifified through research was working adults who don't have

time to visit the art gallery in person due to the busy schedule at work.

This user group are anyone who is interested in a newly tech product,especially willing to try an

immersive viewing experience and art lovers, but research also revealed that time was not the only

factor limiting users from visiting the art gallery in person.Other user problems included hard to

commute make it difficult to visit the gallery in-person

Persona:

​

PERSONA PROJECT111_Page_2.jpg
PERSONA PROJECT333-03.jpg
PERSONA PROJECT111_Page_1.jpg

User journey map:

Mapping Celin’s user journey revealed how helpful it would be for users to have access to a dedicated virtual tour app for an art gallery

Google UX Design Certificate - User Journey Map Celine].jpg

Paper wire frames:

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wire frames would be well-suited to address user pain points.

wireframe paper_Page_1.jpg
wireframe paper_Page_2.jpg

​

Easy navigation was a key user need to address in the designs in addition to equipping the app to work with assistive technologies

p1.jpg
p2.jpg

Low-fidelity digital  wireframes:

As the initial design phase continues, I made sure to base screen designs on feed back and findings from the user research

arrow-01.png
p3.jpg

Low-fidelity prototype:

Using the completed set of digital wireframes, I created a low-fidelity prototype. The primary user flow I connected was people who loves art,so the prototype could be used in a usability study.

low prototype.jpg

Usability study:findings

I conducted two rounds of usability studies.Finding from the first study helped guide the designs from wire frames to mock ups.The second study used a high-fidelity prototype and revealed what aspects of the mock ups need refining.

Round 2 findings:

Users found there was too much inconsistency in this app

Users found some functionality is confusing.

Affinity diagram.jpg

Affinity diagram

Mockups:

I had deleted the exhibitions and categories sections to make the home screen clear to view

p1.jpg
arrow-01.png
cover mockup brand logo.png

Mockups:

Second usability study revealed frustration with difficulties to enter virtual tours.So I had added the instruction button and Audio section let the users easier to enter the virtual tour.

arrow-01.png
4.png
2.png
Audio Tours mockup.png

Mockups:

​

7.png
8.png
1.png
9.png

High-fidelity prototype:

The final high-fidelity prototype presented cleaner user flows for using a virtual tour app to enter an art gallery.

hi-fidelity prototype.jpg
white strip.png
white strip.png
white strip.png
white strip.png
white strip.png

What I learned:

While designing the virtual tour app, I learned that the first ideas for the app are only the beginning of the process.Usability studies and peer feedback influenced each iteration of the app's designs.

Next steps:

Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.

Conduct more user research to determine any new areas of need.

Thank you for your time reviewing my work on the virtual tour app for an art gallery! if you'd like to see more or get in touch, my contact information is provide below.

bottom of page